@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
ISpecialPlayerInventory inventory = OpenInv.inventories.get(event.getPlayer().getName().toLowerCase());
if (inventory != null) {
inventory.PlayerGoOffline();
}
ISpecialEnderChest chest = OpenInv.enderChests.get(event.getPlayer().getName().toLowerCase());
if (chest != null) {
chest.PlayerGoOffline();
}