Examples of pendingMode()


Examples of megamek.common.Mounted.pendingMode()

                                    "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName() })); //$NON-NLS-1$
        } else {
            clientgui
                    .systemMessage(Messages
                            .getString(
                                    "FiringDisplay.willSwitch", new Object[] { m.getName(), m.pendingMode().getDisplayableName() })); //$NON-NLS-1$
        }

        updateTarget();
        clientgui.mechD.wPan.displayMech(ce());
        clientgui.mechD.wPan.selectWeapon(wn);
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Examples of megamek.common.Mounted.pendingMode()

                                    "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName() })); //$NON-NLS-1$
        } else {
            clientgui
                    .systemMessage(Messages
                            .getString(
                                    "FiringDisplay.willSwitch", new Object[] { m.getName(), m.pendingMode().getDisplayableName() })); //$NON-NLS-1$
        }

        updateTarget();
        clientgui.mechD.wPan.displayMech(ce());
        clientgui.mechD.wPan.selectWeapon(wn);
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Examples of megamek.common.Mounted.pendingMode()

                                    "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName() })); //$NON-NLS-1$
        } else {
            clientgui
                    .systemMessage(Messages
                            .getString(
                                    "FiringDisplay.willSwitch", new Object[] { m.getName(), m.pendingMode().getDisplayableName() })); //$NON-NLS-1$
        }

        updateTarget();
        clientgui.mechD.wPan.displayMech(ce());
        clientgui.mechD.wPan.selectWeapon(wn);
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Examples of megamek.common.Mounted.pendingMode()

                                    "FiringDisplay.switched", new Object[] { m.getName(), m.curMode().getDisplayableName() })); //$NON-NLS-1$
        } else {
            clientgui
                    .systemMessage(Messages
                            .getString(
                                    "FiringDisplay.willSwitch", new Object[] { m.getName(), m.pendingMode().getDisplayableName() })); //$NON-NLS-1$
        }

        this.updateTarget();
        clientgui.mechD.wPan.displayMech(ce());
        clientgui.mechD.wPan.selectWeapon(wn);
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Examples of megamek.common.Mounted.pendingMode()

                            if (IGame.Phase.PHASE_DEPLOYMENT == clientgui
                                    .getClient().game.getPhase()) {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtStart", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            } else {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtEnd", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
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Examples of megamek.common.Mounted.pendingMode()

                            if (IGame.Phase.PHASE_DEPLOYMENT == clientgui
                                    .getClient().game.getPhase()) {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtStart", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            } else {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtEnd", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
View Full Code Here

Examples of megamek.common.Mounted.pendingMode()

                                                        "MechDisplay.willSwitchAtStart", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            } else {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtEnd", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            }
                        }
                    }
                } else if ((cs != null)
                        && (cs.getType() == CriticalSlot.TYPE_SYSTEM)) {
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Examples of megamek.common.Mounted.pendingMode()

                                                        "MechDisplay.willSwitchAtStart", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            } else {
                                clientgui
                                        .systemMessage(Messages
                                                .getString(
                                                        "MechDisplay.willSwitchAtEnd", new Object[] { m.getName(), m.pendingMode().getDisplayableName() }));//$NON-NLS-1$
                            }
                        }
                    }
                } else if ((cs != null)
                        && (cs.getType() == CriticalSlot.TYPE_SYSTEM)) {
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