targets.add(aimTarget);
player.broadcastPacket(new MagicSkillLaunched(player.getObjectId(), skill.getDisplayId(), skill.getDisplayLevel(), targets));
player.callSkill(skill, targets, false);
if (aimTarget.isNpc())
{
if (aimTarget.paralizeOnAttack(player))
{
if (Config.PARALIZE_ON_RAID_DIFF)
{
player.paralizeMe(aimTarget);
}