Package org.eclipse.jetty.websocket.common.test.BlockheadServer

Examples of org.eclipse.jetty.websocket.common.test.BlockheadServer.ServerConnection.upgrade()


        URI wsUri = server.getWsUri();
        Future<Session> future = client.connect(tsocket,wsUri);

        ServerConnection sconnection = server.accept();
        sconnection.setSoTimeout(60000);
        sconnection.upgrade();

        // Confirm connected
        future.get(500,TimeUnit.MILLISECONDS);
        tsocket.waitForConnected(500,TimeUnit.MILLISECONDS);
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        URI wsUri = server.getWsUri();
        Future<Session> future = client.connect(tsocket, wsUri);

        ServerConnection sconnection = server.accept();
        sconnection.setSoTimeout(60000);
        sconnection.upgrade();

        // Confirm connected
        future.get(500, TimeUnit.MILLISECONDS);
        tsocket.waitForConnected(500, TimeUnit.MILLISECONDS);
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            URI wsUri = server.getWsUri();
            Future<Session> future = client.connect(wsocket,wsUri);

            ServerConnection ssocket = server.accept();
            ssocket.upgrade();

            wsocket.awaitConnect(1,TimeUnit.SECONDS);

            Session sess = future.get(500,TimeUnit.MILLISECONDS);
            Assert.assertThat("Session",sess,notNullValue());
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            URI wsUri = server.getWsUri().resolve("/test?snack=cashews&amount=handful&brand=off");
            Future<Session> future = fact.connect(wsocket,wsUri);

            ServerConnection ssocket = server.accept();
            ssocket.upgrade();

            future.get(500,TimeUnit.MILLISECONDS);

            Assert.assertTrue(wsocket.openLatch.await(1,TimeUnit.SECONDS));
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // client sends close frame (code 1000, normal)
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // client sends BIG frames (until it cannot write anymore)
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // client should not have received close message (yet)
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // client sends close frame
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // client sends close frame
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        CloseTrackingSocket clientSocket = new CloseTrackingSocket();
        Future<Session> clientConnectFuture = client.connect(clientSocket,server.getWsUri());

        // Server accepts connect
        ServerConnection serverConn = server.accept();
        serverConn.upgrade();

        // client confirms connection via echo
        confirmConnection(clientSocket,clientConnectFuture,serverConn);

        // setup client endpoint for write failure (test only)
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