Package org.apache.commons.math3.random

Examples of org.apache.commons.math3.random.MersenneTwister.nextDouble()


        final RandomGenerator random = GeneticAlgorithm.getRandomGenerator();

        for (int index = 0; index < length; index++) {

            if (random.nextDouble() < ratio) {
                // swap the bits -> take other parent
                child1Rep.add(parent2Rep.get(index));
                child2Rep.add(parent1Rep.get(index));
            } else {
                child1Rep.add(parent1Rep.get(index));
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        // we compare accurate versus naive dot product implementations
        // on regular vectors (i.e. not extreme cases like in the previous test)
        Well1024a random = new Well1024a(553267312521321234l);

        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
 
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        // on regular vectors (i.e. not extreme cases like in the previous test)
        Well1024a random = new Well1024a(553267312521321234l);

        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
            final double sInline = MathArrays.linearCombination(ux, vx,
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        Well1024a random = new Well1024a(553267312521321234l);

        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
            final double sInline = MathArrays.linearCombination(ux, vx,
                                                                uy, vy,
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        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
            final double sInline = MathArrays.linearCombination(ux, vx,
                                                                uy, vy,
                                                                uz, vz);
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        for (int i = 0; i < 10000; ++i) {
            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
            final double sInline = MathArrays.linearCombination(ux, vx,
                                                                uy, vy,
                                                                uz, vz);
            final double sArray = MathArrays.linearCombination(new double[] {ux, uy, uz},
View Full Code Here

            final double ux = 1e17 * random.nextDouble();
            final double uy = 1e17 * random.nextDouble();
            final double uz = 1e17 * random.nextDouble();
            final double vx = 1e17 * random.nextDouble();
            final double vy = 1e17 * random.nextDouble();
            final double vz = 1e17 * random.nextDouble();
            final double sInline = MathArrays.linearCombination(ux, vx,
                                                                uy, vy,
                                                                uz, vz);
            final double sArray = MathArrays.linearCombination(new double[] {ux, uy, uz},
                                                               new double[] {vx, vy, vz});
View Full Code Here

        RandomGenerator random = new Well1024a(0x35ddecfc78131e1dl);
        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(3, random);
        for (int k = 0; k < 50; ++k) {

            // define the reference sphere we want to compute
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector3D refCenter = new Vector3D(d, new Vector3D(sr.nextVector()));
            // set up a large sample inside the reference sphere
            int nbPoints = random.nextInt(1000);
            List<Vector3D> points = new ArrayList<Vector3D>();
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        final UnitSphereRandomVectorGenerator sr = new UnitSphereRandomVectorGenerator(3, random);
        for (int k = 0; k < 50; ++k) {

            // define the reference sphere we want to compute
            double d = 25 * random.nextDouble();
            double refRadius = 10 * random.nextDouble();
            Vector3D refCenter = new Vector3D(d, new Vector3D(sr.nextVector()));
            // set up a large sample inside the reference sphere
            int nbPoints = random.nextInt(1000);
            List<Vector3D> points = new ArrayList<Vector3D>();
            for (int i = 0; i < nbPoints; ++i) {
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            Vector3D refCenter = new Vector3D(d, new Vector3D(sr.nextVector()));
            // set up a large sample inside the reference sphere
            int nbPoints = random.nextInt(1000);
            List<Vector3D> points = new ArrayList<Vector3D>();
            for (int i = 0; i < nbPoints; ++i) {
                double r = refRadius * random.nextDouble();
                points.add(new Vector3D(1.0, refCenter, r, new Vector3D(sr.nextVector())));
            }

            // test we find a sphere at most as large as the one used for random drawings
            checkSphere(points, refRadius);
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