Examples of notifyAnimationMessage()


Examples of imi.character.statemachine.GameState.notifyAnimationMessage()

               
            case Idle:
                // force idle by interrupting the current animation
                GameState state = getCurrentState();
                if (state instanceof ActionState) {
                    state.notifyAnimationMessage(AnimationMessageType.PlayOnceComplete);
                }
                break;
        }
    }
}
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