Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.InventoryUpdate.addNewItem()


      {
        update.addModifiedItem(recieverItem);
      }
      else
      {
        update.addNewItem(recieverItem);
      }

      reciever.sendPacket(update);
    }
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                                                                                    SevenSigns.RECORD_SEVEN_SIGNS_ID,
                                                                                    1, player, this);

                    // Send inventory update packet
                    iu = new InventoryUpdate();
                    iu.addNewItem(recordSevenSigns);
                    iu.addItem(adenaItem);
                    sendPacket(iu);

                    // Update current load as well
                    su = new StatusUpdate(player.getObjectId());
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      if (item == null || iteme == null)
        continue;

      playerIU.addRemovedItem(iteme);
      if (item.getCount() > rewradItemCount) playerIU.addModifiedItem(item);
      else playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(rewradItemId);
      sm.addNumber(rewradItemCount);
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        iu.addModifiedItem(removedItem);

      if (createditem.getCount() != crystalAmount)
        iu.addModifiedItem(createditem);
      else
        iu.addNewItem(createditem);

      activeChar.sendPacket(iu);
    } else
      activeChar.sendPacket(new ItemList(activeChar, false));
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            }

            if (playerIU != null)
            {
          if (newItem.getCount() > count) playerIU.addModifiedItem(newItem);
            else playerIU.addNewItem(newItem);
            }
    }

        // Send updated item list to the player
    if (playerIU != null) player.sendPacket(playerIU);
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      if (target instanceof PcInventory)
      {
        L2PcInstance targetPlayer = ((PcInventory)target).getOwner();
        InventoryUpdate playerUI = new InventoryUpdate();
        if (newItem.getCount() > count) playerUI.addModifiedItem(newItem);
          else playerUI.addNewItem(newItem);
        targetPlayer.sendPacket(playerUI);

        // Update current load as well
        StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
        playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
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      playerIU.addRemovedItem(itemDel);
      if (itemAdd.getCount() > rewardItemCount)
        playerIU.addModifiedItem(itemAdd);
      else
        playerIU.addNewItem(itemAdd);

      // Send System Messages
      SystemMessage sm = new SystemMessage(
          SystemMessageId.TRADED_S2_OF_CROP_S1);
      sm.addItemName(cropId);
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          count, player, target);

      if (item.getCount() > count)
        playerIU.addModifiedItem(item);
      else
        playerIU.addNewItem(item);

      // Send Char Buy Messages
      SystemMessage sm = null;
      sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(seedId);
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            // Add changes to inventory update packets
            if (oldItem.getCount() > 0 && oldItem != newItem) ownerIU.addModifiedItem(oldItem);
            else ownerIU.addRemovedItem(oldItem);
            if (newItem.getCount() > item.getCount()) playerIU.addModifiedItem(newItem);
            else playerIU.addNewItem(newItem);

            // Send messages about the transaction to both players
            if (newItem.isStackable())
            {
                SystemMessage msg = new SystemMessage(SystemMessageId.S1_PURCHASED_S3_S2_S);
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        InventoryUpdate iu = new InventoryUpdate();

        if (addedOfferings.getCount() != _bonusMultiplier)
            iu.addModifiedItem(addedOfferings);
        else
            iu.addNewItem(addedOfferings);

        partyLeader.sendPacket(iu);

        super.doItemDrop(lastAttacker); // Normal drop
    }
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