world.getWorldVec3Pool().clear();
profiler.endSection();
int tickCount = world.tickCount;
if (tickCount % 30 == 0) {
profiler.startSection("timeSync");
long totalTime = world.getTotalWorldTime();
boolean doDaylightCycle = world.getGameRules().getGameRuleBooleanValue("doDaylightCycle");
for (EntityPlayerMP entityPlayerMP : (Iterable<EntityPlayerMP>) world.playerEntities) {
entityPlayerMP.playerNetServerHandler.sendPacketToPlayer(new Packet4UpdateTime(totalTime, entityPlayerMP.getPlayerTime(), doDaylightCycle));
}