if (this.lastBurnTime != tile.boiler.burnTime)
var2.sendProgressBarUpdate(this, 10, (int) Math.round(tile.boiler.burnTime));
if (this.lastItemBurnTime != tile.boiler.currentItemBurnTime)
var2.sendProgressBarUpdate(this, 11, (int) Math.round(tile.boiler.currentItemBurnTime));
if (this.lastHeat != tile.boiler.getHeat())
var2.sendProgressBarUpdate(this, 12, (int) Math.round(tile.boiler.getHeat()));
if (this.wasBurning != tile.boiler.isBurning())