Gui.drawRect(renderBaseX, renderAffectedY /* + 1 */, renderBaseX + renderWidth /*- 1*/, renderAffectedY + renderHeight, backGroundColor);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glLineWidth(3.0F);
GL11.glColor4d(0, 0, 0, 1);
Tessellator tess = Tessellator.instance;
tess.startDrawing(GL11.GL_LINE_LOOP);
tess.addVertex(renderBaseX, renderAffectedY, zLevel);
tess.addVertex(renderBaseX + renderWidth, renderAffectedY, zLevel);
tess.addVertex(renderBaseX + renderWidth, renderAffectedY + renderHeight, zLevel);
tess.addVertex(renderBaseX, renderAffectedY + renderHeight, zLevel);
tess.draw();