EntityLivingBase.class, float.class, player, partial);
model.setLivingAnimations(player, 0, 0, partial);
RenderUtils.bindTexture(new ResourceLocation(backpackType.getArmorTexture(backpack, player, 0, null)));
RenderUtils.setColorFromInt((color >= 0) ? color : 0xFFFFFF);
model.render(player, 0, 0, 0, 0, 0, 0);
if (color >= 0) {
RenderUtils.bindTexture(new ResourceLocation(backpackType.getArmorTexture(backpack, player, 0, "overlay")));
GL11.glColor3f(1.0F, 1.0F, 1.0F);
model.render(player, 0, 0, 0, 0, 0, 0);