Package net.mcft.copy.betterstorage.client.model

Examples of net.mcft.copy.betterstorage.client.model.ModelBackpackArmor


     
      EntityPlayer player = event.entityPlayer;
      float partial = event.partialRenderTick;
      ItemBackpack backpackType = (ItemBackpack)backpack.getItem();
      int color = backpackType.getColor(backpack);
      ModelBackpackArmor model = (ModelBackpackArmor)backpackType.getArmorModel(player, backpack, 0);
     
      model.onGround = ReflectionUtils.invoke(
          RendererLivingEntity.class, event.renderer, "func_77040_d", "renderSwingProgress",
          EntityLivingBase.class, float.class, player, partial);
      model.setLivingAnimations(player, 0, 0, partial);
     
      RenderUtils.bindTexture(new ResourceLocation(backpackType.getArmorTexture(backpack, player, 0, null)));
      RenderUtils.setColorFromInt((color >= 0) ? color : 0xFFFFFF);
      model.render(player, 0, 0, 0, 0, 0, 0);
     
      if (color >= 0) {
        RenderUtils.bindTexture(new ResourceLocation(backpackType.getArmorTexture(backpack, player, 0, "overlay")));
        GL11.glColor3f(1.0F, 1.0F, 1.0F);
        model.render(player, 0, 0, 0, 0, 0, 0);
      }
     
      if (backpack.isItemEnchanted()) {
        float f9 = player.ticksExisted + partial;
       
        RenderUtils.bindTexture(Resources.enchantedEffect);

        GL11.glEnable(GL11.GL_BLEND);
        GL11.glColor4f(0.5F, 0.5F, 0.5F, 1.0F);
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GL11.glDepthMask(false);
        for (int k = 0; k < 2; ++k) {
          GL11.glDisable(GL11.GL_LIGHTING);
          float f11 = 0.76F;
          GL11.glColor4f(0.5F * f11, 0.25F * f11, 0.8F * f11, 1.0F);
          GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
          GL11.glMatrixMode(GL11.GL_TEXTURE);
          GL11.glLoadIdentity();
          float f12 = f9 * (0.001F + k * 0.003F) * 20.0F;
          float f13 = 0.33333334F;
          GL11.glScalef(f13, f13, f13);
          GL11.glRotatef(30.0F - k * 60.0F, 0.0F, 0.0F, 1.0F);
          GL11.glTranslatef(0.0F, f12, 0.0F);
          GL11.glMatrixMode(GL11.GL_MODELVIEW);
          model.render(player, 0, 0, 0, 0, 0, 0);
        }
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glMatrixMode(GL11.GL_TEXTURE);
        GL11.glDepthMask(true);
        GL11.glLoadIdentity();
View Full Code Here


  @SideOnly(Side.CLIENT)
  public ModelBiped getArmorModel(EntityLivingBase entity, ItemStack stack, int slot) {
    if (modelArmor == null) {
      try {
        ModelBackpack model = getModelClass().getConstructor(boolean.class).newInstance(false);
        modelArmor = new ModelBackpackArmor(model);
      } catch (Exception e) { e.printStackTrace(); }
    }
    return modelArmor;
  }
View Full Code Here

TOP

Related Classes of net.mcft.copy.betterstorage.client.model.ModelBackpackArmor

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.