if (owner instanceof Player) {
Player p = (Player) owner;
Graphics2D g2d = (Graphics2D) g;
GradientPaint gp = new GradientPaint(x, y, Color.WHITE,
x, CELL_HEIGHT, p.color().darker());
g2d.setPaint(gp);
g2d.fillRect(1, y + 1, CELL_WIDTH - 2, (CELL_HEIGHT - y) - 2);
}
super.paintChildren(g);