Examples of minPxcor()


Examples of org.nlogo.api.World3D.minPxcor()

    } else {
      xinc = 1;
      t = -1 / (ray[0][0] - ray[1][0]);
      yinc = (ray[1][1] - ray[0][1]) * t;
      zinc = (ray[1][2] - ray[0][2]) * t;
      min = w.minPxcor();
      max = w.maxPxcor();
      xi = min;
      yi -= yinc * ray[0][0] * scale - (min * yinc);
      zi -= zinc * ray[0][0] * scale - (min * zinc);
    }
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