Vec3D min = new Vec3D(Float.MAX_VALUE, Float.MAX_VALUE, Float.MAX_VALUE);
Vec3D max = new Vec3D(Float.MIN_VALUE, Float.MIN_VALUE, Float.MIN_VALUE);
for (Iterator<VerletParticle3D> i = particles.iterator(); i.hasNext();) {
VerletParticle3D p = i.next();
min.minSelf(p);
max.maxSelf(p);
}
return AABB.fromMinMax(min, max);
}
public float getDrag() {