final ReachContext reachContext = reachEnabled ? reach.getContext(player, loc, damaged, damagedLoc, data, cc) : null;
final DirectionContext directionContext = directionEnabled ? direction.getContext(player, loc, damaged, damagedLoc, data, cc) : null;
final long traceOldest = tick; // - damagedTrace.getMaxSize(); // TODO: Set by window.
// TODO: Iterating direction: could also start from latest, be it on occasion.
Iterator<TraceEntry> traceIt = damagedTrace.maxAgeIterator(traceOldest);
boolean violation = true; // No tick with all checks passed.
boolean reachPassed = !reachEnabled; // Passed individually for some tick.
boolean directionPassed = !directionEnabled; // Passed individually for some tick.
// TODO: Maintain a latency estimate + max diff and invalidate completely (i.e. iterate from latest NEXT time)], or just max latency.