attacker.markDamage(power, blockerId, game, true, true);
}
}
for (Map.Entry<UUID, Integer> entry : assigned.entrySet()) {
Permanent blocker = game.getPermanent(entry.getKey());
blocker.markDamage(entry.getValue(), attacker.getId(), game, true, true);
}
} else {
for (UUID blockerId: blockerOrder) {
Permanent blocker = game.getPermanent(blockerId);
if (canDamage(blocker, first)) {