if ( GameContext.getUseSound() ) {
GameContext.getMusicMaker().playNote( c.getTwoPlayerOptions().getPreferredTone(), 45, 0, 200, 1000 );
}
// need to clear the cache, otherwise we may render a stale board.
cachedGameBoard_ = null;
c.manMoves(move);
// need to refresh here to show man moves in human only game
if (c.getPlayers().allPlayersHuman()) {
refresh();
}