Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.SystemMessage.addItemName()


      sm.addItemName(itemId);
      sm.addNumber(_price);
      buyer.sendPacket(sm);
      sm = new SystemMessage(SystemMessage.THE_ATTEMPT_TO_CREATE_S2_FOR_S1_AT_THE_PRICE_OF_S3_ADENA_HAS_FAILED);
      sm.addString(buyer.getName());
      sm.addItemName(itemId);
      sm.addNumber(_price);
      manufacturer.sendPacket(sm);
    }
    buyer.sendChanges();
    buyer.sendPacket(new RecipeShopItemInfo(buyer, manufacturer, _recipeId, _price, success));
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        return;
      }
      player.reduceAdena(price, true);
      sm = new SystemMessage(SystemMessage.ACQUIRED__S1_S2);
      sm.addNumber(lotonumber);
      sm.addItemName(4442);
      player.sendPacket(sm);
      ItemInstance item = ItemFunctions.createItem(4442);
      item.setCustomType1(lotonumber);
      item.setEnchantLevel(enchant);
      item.setCustomType2(type2);
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      player.setRace(0, 0);
      player.setRace(1, 0);
      player.reduceAdena(cost[priceId - 1], true);
      SystemMessage sm = new SystemMessage(SystemMessage.ACQUIRED__S1_S2);
      sm.addNumber(_raceNumber);
      sm.addItemName(4443);
      player.sendPacket(sm);
      ItemInstance item = ItemFunctions.createItem(4443);
      item.setEnchantLevel(_raceNumber);
      item.setCustomType1(ticket);
      item.setCustomType2(cost[priceId - 1] / 100);
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        sm.addNumber(item.getCount());
      }
      else
      {
        sm = new SystemMessage(SystemMessage.YOU_HAVE_FAILED_TO_PICK_UP_S1);
        sm.addItemName(item.getItemId());
      }
      sendPacket(sm);
      activeChar.sendActionFailed();
      return;
    }
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    if (Rnd.chance(asi.getChance()))
    {
      if (itemToEnchant.getEnchantLevel() == 0)
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S2_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO_S1);
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      else
      {
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    {
      if (itemToEnchant.getEnchantLevel() == 0)
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S2_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO_S1);
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S3_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO__S1S2);
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      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S3_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO__S1S2);
        sm.addNumber(itemToEnchant.getEnchantLevel());
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      int value = itemToEnchant.isWeapon() ? asi.getIncWeapon() : asi.getIncArmor();
      if ((itemToEnchant.getAttributeElementValue(element, false) == 0) && itemToEnchant.isWeapon())
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      else
      {
        SystemMessage sm = new SystemMessage(SystemMessage.S3_ELEMENTAL_POWER_HAS_BEEN_ADDED_SUCCESSFULLY_TO__S1S2);
        sm.addNumber(itemToEnchant.getEnchantLevel());
        sm.addItemName(itemToEnchant.getItemId());
        sm.addItemName(stone.getItemId());
        activeChar.sendPacket(sm);
      }
      int value = itemToEnchant.isWeapon() ? asi.getIncWeapon() : asi.getIncArmor();
      if ((itemToEnchant.getAttributeElementValue(element, false) == 0) && itemToEnchant.isWeapon())
      {
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        }
        else
        {
          sm = new SystemMessage2(SystemMsg.C1_DIED_AND_DROPPED_S3_S2);
          sm.addName(this);
          sm.addItemName(itemId);
          sm.addLong(item.getCount());
        }
        broadcastPacket(sm);
      }
      lastAttacker.doAutoLootOrDrop(item, this);
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      }
      else
      {
        sm = new SystemMessage2(SystemMsg.C1_DIED_AND_DROPPED_S3_S2);
        sm.addName(this);
        sm.addItemName(item.getItemId());
        sm.addLong(item.getCount());
      }
      broadcastPacket(sm);
    }
    lastAttacker.doAutoLootOrDrop(item, this);
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