Package lineage2.gameserver.model.entity.events.impl

Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent.processStep()


        npc.deleteMe();
        for (Player player : around)
        {
          player.teleToLocation(miniGameEvent.getResidence().getOwnerRestartPoint());
        }
        miniGameEvent.processStep(_winner.getClan());
      }
    }, 10000L);
  }
 
  /**
 
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      SiegeEvent<?, ?> siegeEvent = getEvent(SiegeEvent.class);
      if (siegeEvent == null)
      {
        return;
      }
      siegeEvent.processStep(getMostDamagedClan());
      super.onDeath(killer);
    }
  }
 
  /**
 
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   */
  @Override
  public void onDeath(Creature killer)
  {
    ClanHallTeamBattleEvent event = getEvent(ClanHallTeamBattleEvent.class);
    event.processStep(_matchTeamObject);
    super.onDeath(killer);
  }
 
  /**
   * Method getTitle.
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    StaticObjectObject object = siegeEvent.getFirstObject(FortressSiegeEvent.FLAG_POLE);
    if (((StaticObjectInstance) flagPole).getUId() != object.getUId())
    {
      return;
    }
    siegeEvent.processStep(player.getClan());
  }
}
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