Package lineage2.gameserver.model

Examples of lineage2.gameserver.model.Request.cancel()


      return;
    }
    IStaticPacket problem = activeChar.canJoinParty(requestor);
    if (problem != null)
    {
      request.cancel();
      activeChar.sendPacket(problem, ActionFail.STATIC);
      requestor.sendPacket(JoinParty.FAIL);
      return;
    }
    if (party == null)
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        requestor.sendPacket(new SystemMessage2(SystemMsg.C1_IS_SET_TO_REFUSE_DUEL_REQUESTS_AND_CANNOT_RECEIVE_A_DUEL_REQUEST).addName(activeChar));
        break;
      case 1:
        if (!duelEvent.canDuel(requestor, activeChar, false))
        {
          request.cancel();
          return;
        }
        SystemMessage2 msg1,
        msg2;
        if (_duelType == 1)
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    {
      return;
    }
    if (!request.isInProgress())
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    if (player.isOutOfControl())
    {
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      player.sendActionFailed();
      return;
    }
    if (player.isOutOfControl())
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    Player requestor = request.getRequestor();
    if (requestor == null)
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      return;
    }
    Player requestor = request.getRequestor();
    if (requestor == null)
    {
      request.cancel();
      player.sendPacket(SystemMsg.THAT_PLAYER_IS_NOT_ONLINE);
      player.sendActionFailed();
      return;
    }
    if (requestor.getRequest() != request)
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      player.sendActionFailed();
      return;
    }
    if (requestor.getRequest() != request)
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    Clan clan = requestor.getClan();
    if (clan == null)
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      return;
    }
    Clan clan = requestor.getClan();
    if (clan == null)
    {
      request.cancel();
      player.sendActionFailed();
      return;
    }
    if (_response == 0)
    {
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      player.sendActionFailed();
      return;
    }
    if (_response == 0)
    {
      request.cancel();
      requestor.sendPacket(new SystemMessage2(SystemMsg.S1_DECLINED_YOUR_CLAN_INVITATION).addName(player));
      return;
    }
    if (!player.canJoinClan())
    {
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      requestor.sendPacket(new SystemMessage2(SystemMsg.S1_DECLINED_YOUR_CLAN_INVITATION).addName(player));
      return;
    }
    if (!player.canJoinClan())
    {
      request.cancel();
      player.sendPacket(SystemMsg.AFTER_LEAVING_OR_HAVING_BEEN_DISMISSED_FROM_A_CLAN_YOU_MUST_WAIT_AT_LEAST_A_DAY_BEFORE_JOINING_ANOTHER_CLAN);
      return;
    }
    try
    {
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      activeChar.sendActionFailed();
      return;
    }
    if (!request.isInProgress())
    {
      request.cancel();
      activeChar.sendActionFailed();
      return;
    }
    if (activeChar.isOutOfControl())
    {
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