Examples of lengthSquared()


Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.lengthSquared()

        startA.x + uA * (endA.x - startA.x),
        startA.y + uA * (endA.y - startA.y));
   
    Vector2f dist = new Vector2f(position);
    dist.sub(startA);
    float distFromVertA = dist.lengthSquared();
    dist = new Vector2f(position);
    dist.sub(startB);
    float distFromVertB = dist.lengthSquared();
   
    // z axis of 3d cross product
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Examples of eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f.lengthSquared()

    Vector2f dist = new Vector2f(position);
    dist.sub(startA);
    float distFromVertA = dist.lengthSquared();
    dist = new Vector2f(position);
    dist.sub(startB);
    float distFromVertB = dist.lengthSquared();
   
    // z axis of 3d cross product
    float sA = (startA.x - startB.x) * (endB.y - startB.y) - (endB.x - startB.x) * (startA.y - startB.y);
   
    if ( sA > 0 ) {
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Examples of javax.vecmath.Vector2d.lengthSquared()

        travel(x, y, f);
    }
   
    public void travel(double x, double y, double f) {
        Vector2d v = new Vector2d(x - this.x, y - this.y);
        double length = v.lengthSquared();
       
        if(length > retractThrshSq)
            retract();
       
        if(length > 0)
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Examples of javax.vecmath.Vector3d.lengthSquared()

  // We projected 'before' the start point, just return the dSquared between
  // the point and the start
  if (proj <= 0.0d) {
    if (closest != null) closest.set(start);
    return dt.lengthSquared();
  }

  // Project the segment onto itself
  double segSquared = dir.lengthSquared();
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Examples of javax.vecmath.Vector3d.lengthSquared()

  // If our point projected off the end of the segment, return the dSquared between
  // the point and the end
  if (proj >= segSquared) {
    if (closest != null) closest.set(end);
    dt.sub(pt, end);
    return dt.lengthSquared();
  }

  // We projected somewhere along the segment, calculate the closest point
  dt.scaleAdd(proj / segSquared, dir, start);
  if (closest != null) closest.set(dt);
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Examples of javax.vecmath.Vector3d.lengthSquared()

  dt.scaleAdd(proj / segSquared, dir, start);
  if (closest != null) closest.set(dt);

  // return the distance from the point to the closest point on the segment
  dt.sub(pt, dt);
  return dt.lengthSquared();
}

/**
* Returns the square of the minimum distance from the given point to the ray
* defined by start, dir.
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Examples of javax.vecmath.Vector3d.lengthSquared()

  // We projected 'before' the start point, just return the dSquared between
  // the point and the start
  if (proj <= 0.0d) {
    if (closest != null) closest.set(start);
    return dt.lengthSquared();
  }

  // Project the ray onto itself
  double raySquared = dir.lengthSquared();
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Examples of javax.vecmath.Vector3d.lengthSquared()

  dt.scaleAdd(proj / raySquared, dir, start);
  if (closest != null) closest.set(dt);

  // return the distance from the point to the closest point on the ray
  dt.sub(pt, dt);
  return dt.lengthSquared();
}

private static final double ZERO_TOL = 1e-5d;

/**
 
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Examples of javax.vecmath.Vector3d.lengthSquared()

      if(acLenSq < abLenSq) {
    return false; // C doesn't lies between end points of edge.
      }

      radiusSq = sphere.radius * sphere.radius;
      apLenSq = ap.lengthSquared();

      if((apLenSq - acLenSq) <= radiusSq) {
    return true;
      }

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Examples of javax.vecmath.Vector3f.lengthSquared()

        else if(v.y==0.f && v.z==0.f){
          return TRANSX;
        }
        return TRANSXYZ;
      }
      else if(v.lengthSquared()==0.f){
        Quat4f q=new Quat4f();
        m.get(q);
        if(q.x==0.f){
          if(q.y==0.f){
            return ROTZ;
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