* Move the design by a delta amount inside the physics engine.
* @param offset
*/
public void drag(Vec3D offset) {
Vector3f offset3f = new Vector3f(offset.x, offset.y, offset.z);
offset3f.scale(GLOBAL.jBullet.scale);
this.rigidBody.translate(offset3f);
GLOBAL.jBullet.update();
this.setCurrentPositionAsStartTransform();
//this.startWorldTransform.origin.set(offset3f);
}