RigidBody body = this.localCreateRigidBody(mass, startTransform, shootBoxShape);
Vector3f linVel = new Vector3f(destination.x - camPos.x, destination.y - camPos.y, destination.z - camPos.z);
linVel.normalize();
linVel.scale(ShootBoxInitialSpeed);
Transform worldTrans = body.getWorldTransform(new Transform());
worldTrans.origin.set(camPos);
worldTrans.setRotation(new Quat4f(0f, 0f, 0f, 1f));
body.setWorldTransform(worldTrans);