// ////////////
Matrix3f mat = new Matrix3f();
vehicleControl.getObjectId().getInvInertiaTensorWorld(mat);
javax.vecmath.Vector3f vector3f = new javax.vecmath.Vector3f(new float[] { 0f, dampingFactor, 0f });
mat.transform(vector3f);
javax.vecmath.Vector3f interpolatedVec = new javax.vecmath.Vector3f();
vehicleControl.getObjectId().getAngularVelocity(interpolatedVec).add(vector3f);
// ////////////
// diff berechnen (pos)