Package javax.media.opengl

Examples of javax.media.opengl.GL.glDisable()


            }
        } else {
            if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) {
                gl.glDisable(GL2ES1.GL_RESCALE_NORMAL);
            } else if (rendRecord.getNormalMode() == GLLightingFunc.GL_NORMALIZE) {
                gl.glDisable(GLLightingFunc.GL_NORMALIZE);
            }
            rendRecord.setNormalMode(GL.GL_ZERO);
        }
    }
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                gl.getGL2().glLineStipple(stippleFactor, stipplePattern);
                lineRecord.stippleFactor = stippleFactor;
                lineRecord.stipplePattern = stipplePattern;
            }
        } else if (!lineRecord.isValid() || lineRecord.stippled) {
            gl.glDisable(GL2.GL_LINE_STIPPLE);
            lineRecord.stippled = false;
        }

        if (antialiased) {
            if (!lineRecord.isValid() || !lineRecord.smoothed) {
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            if (!lineRecord.isValid() || lineRecord.smoothHint != GL.GL_NICEST) {
                gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST);
                lineRecord.smoothHint = GL.GL_NICEST;
            }
        } else if (!lineRecord.isValid() || lineRecord.smoothed) {
            gl.glDisable(GL.GL_LINE_SMOOTH);
            lineRecord.smoothed = false;
        }

        if (!lineRecord.isValid()) {
            lineRecord.validate();
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    @Override
    protected void clearBuffers(final int clear) {
        final GL gl = GLContext.getCurrentGL();

        gl.glDisable(GL.GL_SCISSOR_TEST);
        _parentRenderer.clearBuffers(clear);
    }

    private void initPbuffer() {
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            checkAndSetUnit(unit, record, caps);

            if (genS) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_S);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_S);
            }
            if (genT) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_T);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_T);
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                gl.glDisable(GL2.GL_TEXTURE_GEN_S);
            }
            if (genT) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_T);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_T);
            }
            if (genR) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_R);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_R);
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                gl.glDisable(GL2.GL_TEXTURE_GEN_T);
            }
            if (genR) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_R);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_R);
            }
            if (genQ) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_Q);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_Q);
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                gl.glDisable(GL2.GL_TEXTURE_GEN_R);
            }
            if (genQ) {
                gl.glEnable(GL2.GL_TEXTURE_GEN_Q);
            } else {
                gl.glDisable(GL2.GL_TEXTURE_GEN_Q);
            }
        } else {
            if (genS != unitRecord.textureGenS) {
                checkAndSetUnit(unit, record, caps);
                if (genS) {
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            if (genS != unitRecord.textureGenS) {
                checkAndSetUnit(unit, record, caps);
                if (genS) {
                    gl.glEnable(GL2.GL_TEXTURE_GEN_S);
                } else {
                    gl.glDisable(GL2.GL_TEXTURE_GEN_S);
                }
            }
            if (genT != unitRecord.textureGenT) {
                checkAndSetUnit(unit, record, caps);
                if (genT) {
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            if (genT != unitRecord.textureGenT) {
                checkAndSetUnit(unit, record, caps);
                if (genT) {
                    gl.glEnable(GL2.GL_TEXTURE_GEN_T);
                } else {
                    gl.glDisable(GL2.GL_TEXTURE_GEN_T);
                }
            }
            if (genR != unitRecord.textureGenR) {
                checkAndSetUnit(unit, record, caps);
                if (genR) {
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