new Float(Float.NaN), newCharOrder[0], newCharOrder[0]+1);
reorderedAS.addAttribute
(GVTAttributedCharacterIterator.TextAttribute.X, x, 0, 1);
}
if (y != null && !y.isNaN()) {
reorderedAS.addAttribute
(GVTAttributedCharacterIterator.TextAttribute.Y,
new Float(Float.NaN), newCharOrder[0], newCharOrder[0]+1);
reorderedAS.addAttribute
(GVTAttributedCharacterIterator.TextAttribute.Y, y, 0, 1);
}