// accept the connection
client = (TNonblockingTransport) serverTransport.accept();
clientKey = client.registerSelector(selector, SelectionKey.OP_READ);
// add this key to the map
FrameBuffer frameBuffer = new FrameBuffer(client, clientKey);
clientKey.attach(frameBuffer);
} catch (TTransportException ex)
{
// ignore this might have been handled by the other threads.
// serverTransport.accept() as it returns null as nothing to accept.
return;