harness.check(line3.intersects(new Rectangle2D.Double(0.0, 1.0, 1.0, 1.0)));
Line2D line4 = new Line2D.Double(1.0, 0.0, 1.0, 1.0);
harness.check(!line4.intersects(-1.0, 0.0, 1.0, 1.0));
harness.check(line4.intersects(0.0, 0.0, 1.0, 1.0));
harness.check(line4.intersects(1.0, 0.0, 1.0, 1.0));
harness.check(!line4.intersects(new Rectangle2D.Double(-1.0, 0.0, 1.0, 1.0)));
harness.check(line4.intersects(new Rectangle2D.Double(0.0, 0.0, 1.0, 1.0)));
harness.check(line4.intersects(new Rectangle2D.Double(1.0, 0.0, 1.0, 1.0)));
boolean pass = false;