Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHints(hints);
g2.setColor(new Color(255, 255, 255, (int) (alphaLevel * shield)));
g2.fillRect(0, 0, getWidth(), getHeight());
for (int i = 0; i < ticker.length; i++) {
int channel = 224 - 128 / (i + 1);
g2.setColor(new Color(channel, channel, channel, alphaLevel));
g2.fill(ticker[i]);