byte[] skillsUnlocked = character.getSkillsAvailable();
characterData.setAttPtsFree(attrPtsFree);
characterData.setAttPtsTotal(attrPtsTotal);
characterData.setAppearance(appearance.array());
characterData.setPosition(new GWVector(chosenSpwwnPoint.getX(), chosenSpwwnPoint.getY(), chosenSpwwnPoint.getZ()));
characterData.setDirection(new GWVector(0, 0, 0));
characterData.setMoveState(MovementState.NOT_MOVING);
characterData.setRotation(0xBF4FC0B6);