Examples of increaseArenaDefeats()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.increaseArenaDefeats()

        L2PcInstance player = L2GameClient.this.getActiveChar();
        if (player != null) // this should only happen on connection loss
        {
          if(player.isInArenaEvent())
          {
            player.increaseArenaDefeats();
            player.setXYZ(82698, 148638, -3473);
                  }
          // we store all data from players who are disconnected while in an event in order to restore it in the next login
          if(player.atEvent)
          {
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.increaseArenaDefeats()

        L2PcInstance player = L2GameClient.this.getActiveChar();
        if(player != null) // this should only happen on connection loss
        {
          if(player.isInArenaEvent())
                  {
            player.increaseArenaDefeats();
            player.setXYZ(82698, 148638, -3473);
                  }

          // we store all data from players who are disconnected while in an event in order to restore it in the next login
          if(player.atEvent)
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