private void setSurroundingElevators(World world, int x, int y, int z, int floor){
for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
if(dir != ForgeDirection.UP && dir != ForgeDirection.DOWN) {
TileEntityElevatorBase elevator = getElevatorBase(world, x + dir.offsetX, y - 2, z + dir.offsetZ);
if(elevator != null) {
elevator.goToFloor(floor);
}
}
}
}