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gl2.glMatrixMode(GL2.GL_PROJECTION); gl2.glLoadIdentity(); // coordinate system origin at lower left with width and height same as the window GLU glu = new GLU(); glu.gluOrtho2D(0.0f, getWidth(), 0.0f, getHeight()); gl2.glMatrixMode(GL2.GL_MODELVIEW); gl2.glLoadIdentity(); gl2.glViewport(0, 0, getWidth(), getHeight());
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glMatrixMode.invoke(gl, GL2.GL_PROJECTION); glLoadIdentity.invoke(gl); GLU glu = new GLU(); glu.gluOrtho2D(0.0f, width, 0.0, height); glMatrixMode.invoke(gl, GL2.GL_MODELVIEW); glLoadIdentity.invoke(gl); gl.glViewport(0, 0, width, height);
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gl2.glMatrixMode( GL2.GL_PROJECTION ); gl2.glLoadIdentity(); // coordinate system origin at lower left with width and height same as the window GLU glu = new GLU(); glu.gluOrtho2D( 0.0f, width, 0.0f, height ); gl2.glMatrixMode( GL2.GL_MODELVIEW ); gl2.glLoadIdentity(); gl2.glViewport( 0, 0, width, height );
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gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); GLU glu = new GLU(); glu.gluOrtho2D(0, drawable.getWidth(), drawable.getHeight(), 0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); // reset base color float[] baseColorArray = new float[]{1,1,1,1};
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gl.glLoadIdentity(); GLU glu = new GLU(); float factorX = (float)delegate.getContext().getGLDrawable().getWidth() / (float)image.getWidth(); float factorY = (float)delegate.getContext().getGLDrawable().getHeight() / (float)image.getHeight(); glu.gluOrtho2D(0, view.getWidth() * factorX, 0, view.getHeight() * factorY); gl.glMatrixMode(GL.GL_MODELVIEW); } public void clear() { delegate.clear();
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GL gl = delegate.getGL(); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); GLU glu = new GLU(); glu.gluOrtho2D(-view.getWidth() / 2, view.getWidth() / 2, -view.getHeight() / 2, view.getHeight() / 2); gl.glMatrixMode(GL.GL_MODELVIEW); } public void viewSizeChanged() { initGLViewPort();
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gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); GLU glu = new GLU(); glu.gluOrtho2D(0, drawable.getWidth(), drawable.getHeight(), 0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); // reset base color float[] baseColorArray = new float[]{1,1,1,1};
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gl.glLoadIdentity(); GLU glu = new GLU(); float factorX = (float)delegate.getContext().getGLDrawable().getWidth() / (float)image.getWidth(); float factorY = (float)delegate.getContext().getGLDrawable().getHeight() / (float)image.getHeight(); glu.gluOrtho2D(0, view.getWidth() * factorX, 0, view.getHeight() * factorY); gl.glMatrixMode(GL2.GL_MODELVIEW); } public void clear() { delegate.clear();
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GL2 gl = delegate.getGL(); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); GLU glu = new GLU(); glu.gluOrtho2D(-view.getWidth() / 2, view.getWidth() / 2, -view.getHeight() / 2, view.getHeight() / 2); gl.glMatrixMode(GL2.GL_MODELVIEW); } public void viewSizeChanged() { initGLViewPort();