if (VERBOSE) System.err.println("JoglPipeline.setGLSLUniformMatrix3fArray()");
// Load attribute
// transpose is true : each matrix is supplied in row major order
GL2 gl = context(ctx).getGL().getGL2();
gl.glUniformMatrix3fvARB(unbox(uniformLocation), numElements, true, value, 0);
return null;
}
@Override
ShaderError setGLSLUniformMatrix4fArray(Context ctx,