ShaderAttrLoc uniformLocation,
int[] value) {
if (VERBOSE) System.err.println("JoglPipeline.setGLSLUniform4i()");
GL2 gl = context(ctx).getGL().getGL2();
gl.glUniform4iARB(unbox(uniformLocation), value[0], value[1], value[2], value[3]);
return null;
}
@Override
ShaderError setGLSLUniform4f(Context ctx,