ShaderAttrLoc uniformLocation,
float[] value) {
if (VERBOSE) System.err.println("JoglPipeline.setGLSLUniform3f()");
GL2 gl = context(ctx).getGL().getGL2();
gl.glUniform3fARB(unbox(uniformLocation), value[0], value[1], value[2]);
return null;
}
@Override
ShaderError setGLSLUniform4i(Context ctx,