ShaderAttrLoc uniformLocation,
int[] value) {
if (VERBOSE) System.err.println("JoglPipeline.setGLSLUniform2i()");
GL2 gl = context(ctx).getGL().getGL2();
gl.glUniform2iARB(unbox(uniformLocation), value[0], value[1]);
return null;
}
@Override
ShaderError setGLSLUniform2f(Context ctx,