ShaderProgramId shaderProgramId,
ShaderAttrLoc uniformLocation,
int value) {
if (VERBOSE) System.err.println("JoglPipeline.setGLSLUniform1i()");
GL2 gl = context(ctx).getGL().getGL2();
gl.glUniform1iARB(unbox(uniformLocation), value);
return null;
}
@Override
ShaderError setGLSLUniform1f(Context ctx,