private static void applyMask(final int writeMask, final StencilStateRecord record, final int face) {
final GL gl = GLContext.getCurrentGL();
// if (!record.isValid() || writeMask != record.writeMask[face]) {
gl.glStencilMask(writeMask);
// record.writeMask[face] = writeMask;
// }
}
private static void applyFunc(final int glfunc, final int stencilRef, final int funcMask,