if (transparencyMode != TransparencyAttributes.SCREEN_DOOR) {
gl.glDisable(GL2.GL_POLYGON_STIPPLE);
} else {
gl.glEnable(GL2.GL_POLYGON_STIPPLE);
gl.glPolygonStipple(screen_door_table[(int)(alpha * 16)]);
}
if ((transparencyMode < TransparencyAttributes.SCREEN_DOOR) ||
((((geometryType & RenderMolecule.LINE) != 0) ||
(polygonMode == PolygonAttributes.POLYGON_LINE))