gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE);
} else {
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_FILL);
}
gl.glPolygonOffset(polygonOffsetFactor, polygonOffset);
if ((polygonOffsetFactor != 0.0) || (polygonOffset != 0.0)) {
switch (polygonMode) {
case PolygonAttributes.POLYGON_POINT:
gl.glEnable(GL2.GL_POLYGON_OFFSET_POINT);