if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
if ((vformat & GeometryArray.TEXTURE_COORDINATE_2) != 0) {
for (int k = 0; k < texCoordSetMapLen; k++) {
if (texCoordSetMapOffset[k] != -1) {
int off = texCoordoff + texCoordSetMapOffset[k];
gl.glMultiTexCoord2f(GL.GL_TEXTURE0 + k,
varray[off],
varray[off + 1]);
}
}
} else if ((vformat & GeometryArray.TEXTURE_COORDINATE_3) != 0) {