case GeometryRetained.GEO_TYPE_LINE_STRIP_SET:
primType = GL.GL_LINE_STRIP;
break;
}
if (gl.isExtensionAvailable("GL_EXT_multi_draw_arrays")) {
gl.glMultiDrawArrays(primType, start_array, 0, sarray, 0, strip_len);
} else if (gl.isExtensionAvailable("GL_VERSION_1_4")) {
gl.glMultiDrawArrays(primType, start_array, 0, sarray, 0, strip_len);
} else {
for (int i = 0; i < strip_len; i++) {
gl.glDrawArrays(primType, start_array[i], sarray[i]);