glu.gluLookAt(cameraFrom.x, cameraFrom.y, cameraFrom.z,
cameraTo.x, cameraTo.y, cameraTo.z,
0, 1, 0);
gl.glMultMatrixd(shadowProjectionMatrix(new Vector3(75,350,-75), new Vector3(0,-20 + 0.0,0), new Vector3(0,-1,0)), 0);
gl.glColor3d(0.85, 0.85, 0.85);
for ( DrawShape shape: toDraw) {
gl.glPushMatrix();