GLUtils.gluPerspective(gl, 45.0f, _aspect, 0.15f, 1000.0f);
// Set up the local modelview transform and render it
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadMatrixf(_transform.getArray(), 0);
_cube.enableVertexAttrib();
_cube.enableNormalAttrib();
_cube.enableTexcoordAttrib();
_cube.render(gl);
}