Examples of glLightfv()


Examples of javax.media.opengl.GL.glLightfv()

    float diffuseLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
    float specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f };
    float position[] = { -1.5f, 25.0f, -4.0f, 1.0f };

    // Assign created components to GL_LIGHT0
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambientLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuseLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, specularLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position,0);
  }
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Examples of javax.media.opengl.GL.glLightfv()

    float specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f };
    float position[] = { -1.5f, 25.0f, -4.0f, 1.0f };

    // Assign created components to GL_LIGHT0
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambientLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuseLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, specularLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position,0);
  }

  @Override
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Examples of javax.media.opengl.GL.glLightfv()

    float position[] = { -1.5f, 25.0f, -4.0f, 1.0f };

    // Assign created components to GL_LIGHT0
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambientLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuseLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, specularLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position,0);
  }

  @Override
  public void reshape(GLAutoDrawable drawable ,int x,int y, int w, int h) {
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Examples of javax.media.opengl.GL.glLightfv()

    // Assign created components to GL_LIGHT0
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambientLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuseLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, specularLight,0);
    gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, position,0);
  }

  @Override
  public void reshape(GLAutoDrawable drawable ,int x,int y, int w, int h) {
    // Setup wide screen view port
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Examples of javax.media.opengl.GL.glLightfv()

   
   
    // Set up lighting
   
    if(LightEnabled){     
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT, this.lightAmbient, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_DIFFUSE, this.lightDiffuse, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, this.lightPosition, 0);
          gl.glEnable(GL.GL_LIGHT1);
          gl.glEnable(GL.GL_LIGHTING);
    }
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Examples of javax.media.opengl.GL.glLightfv()

   
    // Set up lighting
   
    if(LightEnabled){     
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT, this.lightAmbient, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_DIFFUSE, this.lightDiffuse, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, this.lightPosition, 0);
          gl.glEnable(GL.GL_LIGHT1);
          gl.glEnable(GL.GL_LIGHTING);
    }
       
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Examples of javax.media.opengl.GL.glLightfv()

    // Set up lighting
   
    if(LightEnabled){     
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT, this.lightAmbient, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_DIFFUSE, this.lightDiffuse, 0);
          gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, this.lightPosition, 0);
          gl.glEnable(GL.GL_LIGHT1);
          gl.glEnable(GL.GL_LIGHTING);
    }
       
        //-----------------------------------------SetUp OGL-----------------------------------------------//
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Examples of javax.media.opengl.GL.glLightfv()

    gl.glEnable(GL.GL_DEPTH_TEST);              //Enable Depth Testing

    gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);

    // light
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, lightAmbient, 0);
      //Diffuse light component
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, lightDiffuse, 0);
      //Light position
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
     
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Examples of javax.media.opengl.GL.glLightfv()

    gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);

    // light
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, lightAmbient, 0);
      //Diffuse light component
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, lightDiffuse, 0);
      //Light position
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
     
      //Enable the first light and the lighting mode
      gl.glEnable(GL.GL_LIGHT0);
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Examples of javax.media.opengl.GL.glLightfv()

    // light
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, lightAmbient, 0);
      //Diffuse light component
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, lightDiffuse, 0);
      //Light position
      gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, lightPosition, 0);
     
      //Enable the first light and the lighting mode
      gl.glEnable(GL.GL_LIGHT0);
      gl.glEnable(GL.GL_LIGHTING);
       
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