color.set(baseColor);
}
private void applyBaseColor() {
GL2 gl = drawable.getGL().getGL2();
baseColor.get(baseColorArray);
gl.glLightModelfv(GL2.GL_LIGHT_MODEL_AMBIENT, baseColorArray, 0);
}
// ==================== Images ====================
public void drawImage(ch.blackspirit.graphics.Image image, float width, float height) {
this.drawImage(image, width, height, Flip.NONE);