useInterleavedArrays = tmp[0];
iaFormat = tmp2[0];
}
if (useInterleavedArrays) {
verts.position(startVertex);
gl.glInterleavedArrays(iaFormat, bstride, verts);
} else {
if ((vformat & GeometryArray.NORMALS) != 0) {
verts.position(startVertex + normoff);
gl.glNormalPointer(GL.GL_FLOAT, bstride, verts);
}