_positionLoc = gl.glGetAttribLocation(_program, "position");
_texCoordLoc = gl.glGetAttribLocation(_program, "texCoord");
_normalLoc = gl.glGetAttribLocation(_program, "normal");
// Get uniform locations
_matrixLoc = gl.glGetUniformLocation(_program, "matrix");
_lightDirectionLoc =
gl.glGetUniformLocation(_program, "lightDirection");
_lightAmbientLoc = gl.glGetUniformLocation(_program, "lightAmbient");
_lightDiffuseLoc = gl.glGetUniformLocation(_program, "lightDiffuse");
_textureLoc = gl.glGetUniformLocation(_program, "texture");